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By queuing up a game film and selecting this feature, you can watch the match with a suite of tools that let you highlight the action. There's also a new feature called "codcasting" that aims to introduce a new player type to the Call of Duty scene. You can also peruse COD TV in order to enjoy the content that others have shared. In theater mode, you can watch your previous matches, edit highlight clips (or let the game take a shot at it for you), grab screenshots, and upload media to share with those on your friends list and the community at large. However, this kind of sorting is meaningless as of this writing and, barring a massive swell in the player base that would facilitate the creation of multiple divisions, is likely to remain meaningless.Įven though there aren't tons of players active online in Black Ops II, there are still enough to make dabbling in the sharing tools worthwhile. This is an appealing idea, because big disparities in player skill lead to unsatisfying matches for both winners and losers. The other intriguing facet of league play is that it sorts players into divisions based on skill in an effort to create more balanced matches. This analysis is based on time spent with other platforms, however, as we were unable to get into a single league play match after hours of trying over the course of many days. It's a strange sensation, but it feels liberating, allowing you to focus on the action at hand without the temptation to play in certain ways to target certain rewards. You don't earn experience points in the same addictive way as you do in public matches, but league play levels the playing field from the get-go, letting anyone use whatever guns, attachments, grenades, and perks they want. League play changes up the familiar multiplayer formula by giving players access to the entire Black Ops II arsenal right from the start. Unfortunately, this low population means that one of Blacks Ops II's most interesting new modes might as well not exist at this point. The player population is still relatively low, and though this limits what kinds of matches you can find, you can almost always find some kind of match. Traditional gametypes and a few rule-bending party games all offer familiar frenetic fun, but don't expect to find a populated match in any mode at any time (like you can on the PC and other consoles). New gear, new weapons, and new score streak rewards are sprinkled throughout, offering new martial capabilities and strategic wrinkles. Positioning and reflexes are king, firefights are over in the blink of an eye, and success is rewarded with deadly equipment and satisfying experience gains. These are still the fast and deadly battlefields that have drawn millions of players for years. These are two extreme examples, but tweaking your loadouts with the gear you've chosen to unlock still confers a sense of getting more powerful and better equipped for combat. There are also mission-specific challenges that give you ancillary goals to complete while you do so, further increasing the replay incentive. A few of these moments are sure to give you pause, adding some welcome weight to the proceedings, and there's a handy story rewind feature that lets you play earlier levels in order to see how different paths play out. The main course of the campaign remains constant, but these decisions do affect the fate of some key characters. The conditions of each choice vary and there are only a few of them, but even when you aren't responding to a prompt, you might be making a choice in a dramatic moment that will have consequences later. Press one button to kill a target, the other to let him live. Things get even more intense when you are asked to make a choice. This parallel character development is deftly handled, infusing your missions with undercurrents of curiosity and urgency. In the 2025 missions, you desperately try to avert his catastrophic master plan. During the Cold War missions, you follow Menendez's origin story and rise to power. The narrative reflections of the elderly Frank Woods (a protagonist from Black Ops) weave these two timelines together, but the character that truly drives the story is the villain, Raul Menendez. You jump between two time periods: the present, which is the year 2025, and the past, which spans about a decade during the Cold War. It features the lead characters from the original Call of Duty: Black Ops, and though it references events from the past, a clear narrative thread emerges that is easy to follow. Scramble those tiny robot brains with an EMP grenade.įortunately, the campaign boasts an engaging story and a lot of entertaining action.
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